Homework 5: MIDTERM
(October 16th, 2006)
For the next three weeks, you will be working on a midterm game created in Flash. This will count for 20-25% of your
final grade. You will present your progress to the class each week for critique. You will also have class time to work on
your games. Make the most of this time, and prepare technical questions specific to your project for me!
- DUE ON OCTOBER 23rd: Concept and Game Design document (explained below). You will present your game idea
by explaining it and drawing how it works on the dry erase board.
- DUE ON OCTOBER 30th: Present current state of game to the class. You should be halfway complete with your
game, past the core mechanic stage.
- DUE ON NOVEMBER 6th: Final Game critique.
Game Design Document
[ due next week ]
- COME UP WITH A CONCEPT: Sit down and think about a concept for your game. Spend a half hour playing
some of the games we discussed in class. You are encouraged to start from a game or interaction that you've
completed previously, though you may come up with a new idea if you'd like to start fresh.
You only have three weeks, so be realistic.
- REVIEW YOUR CONCEPT: After you've come up with an idea, think about how much time its going to take to
build. Can you finish it in two weeks? Is it too much? If so, what can you simplify? Often
the simplest ideas are the best to start with. Feature creep happens naturally.
- WRITE A GAME DESIGN DOCUMENT: See examples here. After you've decided on
your game design concept, write a game design document. You document should describe the game in enough
detail to be able to give to someone else to build. If you unsure of a given part of your game or gameplay, you may
articulate this in your document. Include visual aids such as charts, diagrams, sketches or screenshots where necessary.
Your document should be broken into the following sections:
- Overview: Just that, an overview. How would you describe your game as an overall experience?
If you were to explain your game to someone in conversation, how would you do it? If there is a narrative
or story behind your game, describe it here.
- Game Interaction / Game Play: What is the core mechanic in your game? How does the gamer interact
with your game? What are the rules of this interaction? What is the goal of the game?
- Game Elements: What are the game elements that the user is interacting with?
What are are the relationships between these elements? What are the characteristics of each game element? What
does it do?
- Implementation: This section usually includes the technical challenges in creating your game.
Create a list of the technical challenges you will face when making your game. This is important! It will
help me help you.
- Other possibilities of sections: Game Modes, Level structure, Assets (graphics and sounds)...
- Your document should be atleast 2-3 pages as a DOC or PDF.