Design Lab 5: Game Media   [ Monday 6pm - Rm 908]

instructor: Jonah Warren
email: jonah AT feedtank DOT com
url: http://www.playfulsystems.com/teaching/2006/gamemedia


The Early Video Games
(September 25th, 2006)

WHEN WHERE WHAT WHO PHOTO THE STORY
1958 Brookhaven National Laboratory

Upton, NY
TENNIS FOR TWO William Higinbotham
  • Was created for BNL open houses to wow visitors (and continue to get funding).
  • Displays the trajectory of a ball on a oscilloscope, with which users can interact.
  • Controllers had a dial and a button. The dials affect the angle of the ball and the buttons "hit" the ball.
  • After it was displayed to the public it was dismantled. It was neither marketed or patented, because William thought the idea too obvious to be worth pursuing.
1961 MIT

Cambridge, MA
COMPUTER SPACE Steve Russell
  • MIT gets a new super computer, the Digital Equipment Corporation PDP-1, and similar to BNL, wants to create a program that will show off the computer and wow visitors at open houses.
  • They develop an idea to simluate two spaceships have a missle battle in space.
  • It becomes a huge hit in the computer community, and copies are passed educational facilities across the US.
  • Again, no patent was pursued and thus was copied over and over again.
1966 Sanders Associates

Nashua, New Hampshire
ODYSSEY Ralph Baer
  • Baer, a television engineer and electrical engineer comes up with an "interactive TV" concept.
  • He writes a paper describing a low cost device that can attach to a TV set and play a number of games.
  • In 1966, wtih Sanders Asociates, he creates a tag game with two dots that can be moved around on a TV.
  • In 1968 Baer files for the first videogame patent showing a system that plays ping-pong, volleyball, hockey and a shooting game used with a light-gun.
  • Magnavox picks it up, and sells it for an expensive $100, which only works on Magnavox TVs.
  • Recieves a settlement w/Atari after PONG is created because of its patent.
1971 Nutting Associates

Mountain View, CA
COMPUTER SPACE / PONG Nolan Bushnell
  • Bushnell incessantly plays Spacewar on the University of Utah's PDP-1 and becomes convinced of Spacewar's commercial viability.
  • Becomes obsessed with creating a compact version for public consumption.
  • He joins Nutting Associates, who make coin operated Trivia games and makes 1,500 units.
  • It sells terribly, because its too difficult for people to learn the controls.
  • After seeing the Odyssey at a trade show, Bushnell goes on to create an arcade version of Pong, forming the company Atari.



Games as Forms of Representation

  1. Relative Strengths of Representation in Different Media


    MEDIUM PHOTO STRENGTHS
    PAINTING static visual representation
    SCULPTURE static physical representation
    WRITING abstract concepts, narrative
    FILM / ANIMATION moving visual representation, narrative
    VIDEO GAMES representing action / interaction


  2. Early Games As Representations


    GAME PHOTO SIMULATING CORE MECHANIC
    TENNIS FOR TWO tennis lobbing (determining trajectory)
    COMPUTER SPACE space avoiding and shooting
    PONG tennis blocking
    GRANTRACK racing driving (turning and accelerating)


  3. Translation of Action Across Bandwidths




  4. Different Representations of the Same Game: PING PONG


       INTERACTIONS    Ping Pong Haptic Pong TV Pong TableTennis 3D Pong Pong
    move left cont. cont. cont. cont. cont. cont.
    ---- right cont. cont. cont. cont. cont. cont.
    ---- forward cont. cont. cont. cont. ---- ----
    ---- back cont. cont. cont. cont. ---- ----
    swing back cont. cont. cont. cont.(lr) ---- ----
    ---- forward cont. cont. cont. cont.(lr) ---- ----
    ---- up cont. cont. (lr) ---- cont.(lr) cont. ----
    ---- down cont. cont. ---- cont. (lr) cont. ----
    ---- angle cont. ---- ---- ---- ---- --
    look up cont. ---- ---- ---- ---- ----
    ---- down cont. ---- ---- ---- ---- ----
    ---- left cont. ---- ---- ---- ---- ----
    ---- right cont. ---- ---- ---- ---- ----


  5. Different Representations of the Same Game: PAINTBALL


        INTERACTIONS     Paintball Police 911 Quake III Wolf. 3D Berzerk Tank
    move left cont. ---- discrete discrete discrete discrete
    ---- right cont. ---- discrete discrete discrete discrete
    ---- forward cont. ---- discrete discrete discrete discrete
    ---- back cont. ---- discrete discrete discrete discrete
    shoot aim cont. cont. ---- ---- ---- ----
    ---- trigger discrete discrete discrete discrete discrete discrete
    ---- reload cont. ---- ---- ---- ---- ----
    dodge duck cont. cont. (lr) discrete ---- ---- ----
    ---- jump cont. ---- discrete ---- ---- ----
    ---- step l cont. cont. (lr) discrete discrete ---- ----
    ---- step r cont. cont. (lr) discrete discrete ---- ----
    look up cont. ---- cont. ---- discrete ----
    ---- down cont. ---- cont. ---- discrete ----
    ---- left cont. ---- cont. ---- discrete discrete
    ---- right cont. ---- cont. ---- discrete discrete